Home

Description

Pterodactyl is a free, open-source game server management panel. Pterodactyl implements rate limits that are applied to the total number of resources (e.g. databases, port allocations, or backups) that can exist for an individual server. These resource limits are applied on a per-server basis, and validated during the request cycle. However, in versions prior to 1.12.0, it is possible for a malicious user to send a massive volume of requests at the same time that would create more resources than the server is allotted. This is because the validation occurs early in the request cycle and does not lock the target resource while it is processing. As a result sending a large volume of requests at the same time would lead all of those requests to validate as not using any of the target resources, and then all creating the resources at the same time. As a result a server would be able to create more databases, allocations, or backups than configured. A malicious user is able to deny resources to other users on the system, and may be able to excessively consume the limited allocations for a node, or fill up backup space faster than is allowed by the system. Version 1.12.0 fixes the issue.

PUBLISHED Reserved 2025-12-29 | Published 2026-01-19 | Updated 2026-01-20 | Assigner GitHub_M




MEDIUM: 6.0CVSS:4.0/AV:N/AC:L/AT:P/PR:L/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:L

Problem types

CWE-400: Uncontrolled Resource Consumption

CWE-413: Improper Resource Locking

Product status

< 1.12.0
affected

References

github.com/.../panel/security/advisories/GHSA-jw2v-cq5x-q68g

github.com/...ommit/09caa0d4995bd924b53b9a9e9b4883ac27bd5607

cve.org (CVE-2025-69198)

nvd.nist.gov (CVE-2025-69198)

Download JSON