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Description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

PUBLISHED Reserved 2026-02-02 | Published 2026-02-04 | Updated 2026-02-05 | Assigner GitHub_M




HIGH: 7.8CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

Problem types

CWE-78: Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')

Product status

< 0.1.1
affected

References

github.com/...ot-mcp/security/advisories/GHSA-8jx2-rhfh-q928

github.com/Coding-Solo/godot-mcp/issues/64

github.com/Coding-Solo/godot-mcp/pull/67

github.com/...ommit/21c785d923cfdb471ea60323c13807d62dfecc5a

cve.org (CVE-2026-25546)

nvd.nist.gov (CVE-2026-25546)

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