Description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Problem types
CWE-78: Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')
Product status
References
github.com/...ot-mcp/security/advisories/GHSA-8jx2-rhfh-q928
github.com/Coding-Solo/godot-mcp/issues/64
github.com/Coding-Solo/godot-mcp/pull/67
github.com/...ommit/21c785d923cfdb471ea60323c13807d62dfecc5a